VIZ Originals Creator Newsletter, Issue 6

Your source for in-depth interviews, manga spotlights, and expert advice for your life as a mangaka.

By VIZ Media November 06, 2025

Fall is officially here, and so is the November edition of the VIZ Originals Creator Newsletter! To ease you into the cooler weather, we have a look at the growth of genres in our slice of the publishing industry, and mangaka Alissa Sallah shares a memory of creating her one-shot. Finally, we welcome more advice from Kazuhiko Torishima about the working life of a mangaka!

CONTENTS: 
Infinite Genres. Infinite Possibilities.
In Their Own Words: Alissa Sallah & “Sun Tribe: Waffle Shack Index”
New From VIZ Originals in 2026!
Dr. Mashirito’s Ultimate Manga Techniques
Take a Look


Infinite Genres. Infinite Possibilities.

Slice of life. Battle manga. Second-chance romance. One of the most beautiful aspects of manga is the broad variety of genres available to the audience and mangaka themselves. Any kind of story is fair game, as long as that work builds to a good story, right? More than ever, mangaka are free to follow their passions, and there is an audience out there, eager to see how the mangaka is going to create something entirely new or explore a new adventure in a classic genre.

In a prior edition of the newsletter, VIZ Originals One-shots editor Hisashi SASAKI spoke about the intentional genre diversity of the one-shots program:

“SASAKI: I wanted to publish a diverse range of one-shots to convey a message to the mangaka community.

We don’t seek manga that is limited to a specific genre; instead, we welcome any manga that is good. This aligns with our true intention of discovering talented mangaka. I’m delighted and consider ourselves fortunate to have published one-shots across such a wide spectrum of genres in our first year.”

In the past, many genres in comics were seen a bit differently than they were today, and some were mostly available in a “if you know where to look” kind of way. In fact, it’s likely that a big part of Japanese manga’s rise in America is thanks to the wider variety of genres found in those works compared to what was easily available previously to people in the United States. Comics of all types and in every genre have existed forever, but as time went on, superheroes became the dominant genre here, and their market dominance had a way of crowding out other, equally worthy genres.

The truth is, human beings love stories of all types, from romance to action to sports and beyond, and having a variety of genres available to read and create, as a member of the audience or a mangaka, is important. The presence of many genres gives people a wide variety of stories to read, increasing the chances of finding a story that speaks directly to them. Think of genre as something that defines the immediate, baseline appeal of a story, instead of the very point of the story itself. If a prospective reader saw a thumbnail, what would they think about this story? What would they assume about the setting? How do the little details inform the greater world? Is the story soft or hard? Cozy or creepy?

Thinking this way can help cut away things that may detract from the story you’re trying to tell as well. If your story is an Ai Yazawa-ish tale focused on the complexities of romance in a university setting, for instance, a subplot about the apocalypse would feel inappropriate amongst all of the earnest, deeply-held feelings you’re going to be exploring. But if you’re eager to tell a story about desperation at the end of the world, then maybe Armageddon is the perfect background to push your characters into confessing their feelings. These stories may appeal to different audiences, and those audiences will have different expectations.

Tatsuki Fujimoto’s work is a great example of how to use a variety of genres to the benefit of your career and creativity as a mangaka. Chainsaw Man is an intense story that spans several genres, from action to horror to comedy. As such, the manga has a shocking range and is full of major surprises on a regular basis. You don’t have to take my word for it. You can check out years of hyperbolic, but well-earned, reactions to Chainsaw Man on social media. You may even find some friends yelling about it at the top of their lungs.

In contrast, Fujimoto’s one-shots are frequently very controlled. “Look Back” and “Goodbye, Eri” give the mangaka a chance to explore other genres and types of stories that would not fit well in as intense of a setting as Chainsaw Man. Both one-shots benefit from being set in a world that feels very much like our own, and when Fujimoto twists the storytelling knife or suddenly introduces a virtuosic drawing that breaks the rules of that world, it hits incredibly hard, possibly even harder than some of the twists in Chainsaw Man.

Both of the approaches Fujimoto takes with manga, controlled dramas and explosive action, are popular, lauded, and respected. Fujimoto is proof that you don’t have to tell just one type of story to find success. As SASAKI says, VIZ Originals welcomes any manga that is good. Sometimes a manga is good because it’s exploring an underutilized genre. Sometimes a manga is good because the mangaka is incredibly skilled at drawing or dialogue.

There are many reasons why a manga can be good, but it starts with the mangaka following their passion. A diverse range of genres is the sign of a healthy industry, because it means that any mangaka has an opportunity to find an audience for their story by exploring their own interests, rather than chasing any single genre or style. The goal, as ever, is good stories!

 
 
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In Their Own Words: Alissa Sallah & “Sun Tribe: Waffle Shack Index”

Sun Tribe

In Their Own Words offers a firsthand look at what it’s really like to create manga and one-shots—straight from the mangaka who make them. What’s their favorite place to draw? What tools inspire their best work? What is it like being a working cartoonist? We debut this feature with Alissa Sallah, creator of the one-shot “Sun Tribe: Waffle Shack Index,” who brings us an anecdote of creation that spans two continents.


Alissa Sallah: Yeah, so, “Sun Tribe: Waffle Shack Index” is a one-shot story about how a group of kids go into a 24-hour diner, and realize over the course of the evening that this diner has got a lot of supernatural events going on. I always thought it was so interesting that all of these diners look the same on the inside, and there’s this kind of creepy liminal energy from going to, like, a 24-hour diner in the middle of the night. And so, what if I just pumped it up to a full Eldritch horror, mind-boggling experience.

The process of working on this one-shot was kind of awkward because I was in the process of moving across the world at the same time. I currently live in Tokyo. I’m going to school here and also just doing some other cool stuff.

When I was doing the one-shot, I was smack dab in the middle of that huge transition in my life. I started the layouts and stuff when I was living in Portland, and then throughout that whole process, I was in the middle of doing it as I was literally moving and flying over here. And then I finished it in Tokyo [laughs] Basically, I worked in a lot of locations!

I do all of my layouts in pencil for just about anything. Sometimes, I guess I started it in pencil because I like to think on paper. But as I was doing a lot more editing, I moved to doing it on a computer, just so I can edit faster.

It kind of looks strange if you look at my pencils, my layouts. Some areas look like real pencils, and then some areas have this clean, tech-like, digital version of pencil lead. There’s kind of a dissonance. You can kind of see how I hacked things together.

Throughout the rest of the process, everything else was entirely digital. I was moving, so I just didn't have the luxury to work on paper anymore. From there, it was all on my laptop, working digitally just about entirely in Clip Studio. Some of it was also in Photoshop, because there’s some brushes in Photoshop that I can’t get properly in Clip.

I also worked with multiple programs to get the image that I wanted, and I’m doing a lot of stuff with photo merging. I do this a lot with my work, merging photography with drawing just to add kind of like a weird, ethereal look to things and add some interesting texture to my backgrounds. A lot of that was done in Photoshop, because you can’t really edit photos very easily in the same way in Clip Studio.

I was going from location to work. I moved from my place in Portland, and then I stayed at my parents house for a little bit before flying out. I was like working on my tablet there on “Sun Tribe: Waffle Shack Index.” Then I flew—with all my suitcases and stuff!—I flew to my cousin’s in Los Angeles, because I was flying from there to Tokyo. I stayed with her for maybe a week. I would pop out the Cintiq tablet in the apartment lobby area, and work on the one-shot. It was so weird. And then I flew across the ocean with all my equipment, and then finally did all the finishing touches here in my little little place in Tokyo. So, it was overall a very, very weird process!


Sit down for a spell with Alissa Sallah’s “Sun Tribe: Waffle Shack Index” today.

 
 
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New From VIZ Originals in 2026!

Champion Of The Rose Gn01 3 D Newsletter Lynx Gn01 3 D Newsletter

VIZ Originals announced two exciting new manga for Summer 2026! In Champion of the Rose, cocreators Cat Aquino and Dominique Duran draw their sword and shield to explore the empire of Sagrada, a realm dedicated to gold, glory, and the Dying God. Princess Rosa, heir to the throne, bucks the ideals of the system she lives in, but is still trapped by it. She allies with Rey, a trans swordsman who is desperate to win his own freedom and retire with his love!

Plus, Samuel Sattin and tokitokoro team-up for LYNX! What remains after the end of the world? Lynx Takuma is a detective in a city after a global climate apocalypse, and her present is at risk of being derailed by the return of the past she left behind. LYNX is tech noir, the story of the last of humanity's final long winter.


 
 
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Dr. Mashirito’s Ultimate Manga Techniques

Whether you can make manga your profession is basically a question of whether you can draw manga every day (sans days off). You can’t just say, “I don’t want to work today,” or, “Ugh, this sucks,” and take a day off. That’s why you could say that what separates the pros from the amateurs is whether or not they have that commitment. Also, even if you’re motivated by a love for drawing manga, that doesn’t mean that you’ll be able to draw whatever you want if you go pro. That’s mostly because manga series have deadlines either every week or every month depending on the publication, and you are obligated to draw a set page count to meet said deadlines. There’s also the fact that poor reader reception will end a series, so what you create has to be less focused on what you want to draw and more focused on general appeal.

Only if you’re able to keep up with this harsh work for a year (or more, in the case of a long-form series) will you be considered a pro manga artist. I would say that, in order to achieve that goal, stamina and willpower are more essential than manga-drawing talent. 

 —Kazuhiko Torishima (Dr. Mashirito’s Ultimate Manga Techniques, page 14)

 
 
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Take a Look

New and Upcoming Reads:

 Kamudo Gn01 3 D Newsletter Im The Grim Reaper Gn04 3 D NewsletterArt Of Manga 3 D Alt Newsletter

Akira Himekawa's fantasy/adventure manga Kamudo (out now!)

GRAVEWEAVER's supernatural mystery I'm The Grim Reaper, volume 4 (November 11, 2025)

A celebration of some of the best mangaka around in Art of Manga (November 25, 2025)


 
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