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When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!

Story by Yumi Hotta, Art by Takeshi Obata
Release February 3, 2009
ISBN-13 978-1-4215-1510-6
eISBN-13 978-1-4215-5516-4
Trim Size 5 × 7 1/2
Imprint SHONEN JUMP
Length 192 pages
Series Hikaru no Go
Category Manga
Age Rating All Ages

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