Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?

Story and Art by Takehiko Inoue
Release Aug 3, 2010
Trim Size 5 × 7 1/2
Imprint SHONEN JUMP
Length 196 pages
Series Slam Dunk
Age Rating Teen

If you like Slam Dunk, you’re gonna love these too: